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Aesthetics, balancing... new systems... a lot of new.
Aesthetics, balancing... new systems... a lot of new.


Vael Victus
"See you, fantasy monster game."
Posts: 2200
Vael Victus's avatar
06/20/2009 23:16
Stat Balances
Along with the focus on using party members while exploring, and releasing HP out of exploring and into the whole "world"... I have had to rebalance the monsters' stat formulae a bit. Pretty much stamina was overpowered and luck+con slightly underpowered, and we had a sliiight overpower balance in the later areas. So:

HP is now derived more from stamina. That is it, all HPs should be slightly higher.
Attack is now affected by luck slightly more. (0.05 of base luck, more)
Defense has been brought down a bit. Before it was little-less-than-half stamina, plus little-more-than-half than constitution. Now it's more con, and much less stamina.
Dodge has been brought up a little, more luk and agi.
Finally, speed was completely balanced and shouldn't change too much for you: .15 of its dependence on stamina has been changed to speed.

I promise that will be the last stat rebalancing MonBre will see for a long time, if ever.

Aesthetic Improvements
The house page is obviously a lot sexier.
Sending your monsters to work? Sexy.
Well... look at the top banner!
Viewing profiles? Decently sexier, and more informative.
Various tiles have been added or replaced. (most noticeably grass, and lushgrass)
I redrew some cute monsters.
Searching? A bit sexier.

Quests!
I cannot accurately tell you how long I've been wanting to make this quest line. So go to Pakkus, there's two new quests there and I've finished all the way up to there in the "collection" quest. I cannot tell you accurately how awesome these quests are, but I do suggest everyone does them. They are just great. Also I do realize the collection quest can be a bit tricky at times so I added some clarification. Now there's a hint (read: spoiler) on your key items page telling you where to bring the item next.

Balances
Selling your monsters: first off, it was paying like way too much money for one level. Second, it didn't take work level into account. It's thus been nerfed and also in some ways buffed and also made funnier.
A lot of the old equips were super powerful. -_____- Unfortunately they have obviously already been created so I'm going to have a day where you can get like 1.5x the money for your equips and I hope that entices you all to sell them.
Why did no one complain about Wither's unbalance? It was 40 freaking energy for bleed/poison status. That's horrible. It's now 15 energy.

You can now buff and heal other monsters in exploring. A hospital system will come soon where you must heal your monsters blah blah you already know this.

Now monsters can status effect the mob. This is based on what equips they are carrying and will only affect the monster if it is a "normal" attack. It's automatic so you don't have to say "bleed attack" like before.

Now stat+'s are affected by suffix and prefix on the "monsters" page. Also now shows if you have any resistance.

Upon recoding the script for buying equips from the shop, I realized there's not much variety. So now if you go to Zudali, there are some cool equips. ^^;

New art! Greater Thorn Elemental, and regular thorn elemental. All thanks goes to Sledge Wielder, patron saint of Aerran art. There is a way to get some cool shades for your breeder's picture. I won't spoil how but it's nothing major. 8) This will also be a cute little VIP feature.

I've put a (kinda bad) monster name generator on the hatchery's naming page. Hopefully this encourages people to stop naming their monsters bob and dickbutt.

Tidied up the world map and put it on its own page so it doesn't take people out of the game.

Bugs
Along with the power of Buttes Guye, many useless bugs no one will ever encounter unless they are trying to exploit monbre, have been fixed! (only one positively affected gameplay, btw)
Realtor was a little ugly and there was even a display bug when buying a barn. Not good for newbies! >:[
The Scaled Wurm near Cooridat had the tendency to break the tiles showing up.
(more of an oversight than a bug) Quest mobs will no longer be affected by the monster being too strong.
For some people, clicking World Map in exploring would cause a download rather than a view; this has been remedied by making an exploring-only worldmap page. (which also gives handy advice stuff)
Applied Learning in the trainer skill tree said it was 1/4 the level; it's actually the whole level.
In my never-ending quest to subconsciously detract newbie interest, schools wouldn't show up and thus slimesperiment, which gives a decent equip, could not be taken or turned in.
hatching was ugly/not working at times in IE
Nice, guys! No one told me Heroktopus had 1500/2500 HP. I'm guessing because it, you know, benefits you.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2200
Vael Victus's avatar
06/20/2009 23:16
I decided to halt the new HP system for a bit. Just a little. I'll make a mini-update this friday and in it I hope to include AJAX stuff and BCS... maybe even VIP. I don't know MANG. Worked way too hard on monbre and now I'm stressed.

The times on the forums were a bit messed up, so I sync'd them and made them more relevant. Also removed post count because it was ugly and honestly it serves no purpose. Oh and when I deleted a post, it wouldn't delete the reply count. Quite the oversight; I think I broke it only recently.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       
Demi Lune
"The what now?"
Posts: 909
Demi Lune's avatar
06/21/2009 07:34
Excellent! Now go relax with your pappy and worry about MonBre later

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But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.
                                                                                                                                                                                       
Vanilla Name
"h"
Posts: 1275
Vanilla Name's avatar
06/21/2009 17:01
It might be a good idea to protect images from being found on the server
storyguyx?
Bloody hell Vael, we can all find your images

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h
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2200
Vael Victus's avatar
06/23/2009 13:38
What? I have no reason to protect any images. If I wanted to, it's a simple .htaccess or even just a chmod away.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       

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