Reply by Killer Killer
09/07/2009 04:44
I think that the guild reqs are a bit steep but I do get the fact that little noobs should not be creating guilds.
Regarding the factions, it's as sensible idea. Maybe a quarter of all of the people in the Brotherhood here are inactive or come like once a month to check on their monsters and by that time, I'm sorry to tell 'em, the ones that they sorta trained up are dead. Vael, I think you can say the same of yours as I was in there. I left 'cause I felt like I could find better armory items somewhere else, though the zilman husk fragment was like the best one there or so.
Factions. Hmm. Choosing a side to fight on doesn't necessarily mean you're going to fight for it. After all, what are you fighting against, the other guild members. That means that stronger players can smash weaker players into the ground. If one side has all noobs and the other side has all strong players or even two or three, well that means that naturally the noobs are going to lose! It's simplicity itself! You should set up some ... (not rules, not guidelines, not reqs) ways to make them fair.
If we do switch to factions, what will be the purpose of raids. I don't want to lose my raid marks, though! I have 13 raids!
The rule of wildlife: Survival of the fittest.
If u want a challenge, I'll kill u with1swipe!
Die die die!
Your life is mine for the taking! Ha ha ha!
Stomp all over 'em like they was cookie crumbs!!!
Vael Victus 
Administrator
See you, fantasy monster game.
Posts: 2210
Reply by Vael Victus
09/07/2009 10:45
I admit there is little point in having many different guilds.

I am going to have something "soon" (perhaps end of september?) to remedy this just a bit... guild mining. When I first designed monbre, I had no idea about game design. =/ So this is where guilds come in. There's definitely a point in being -in- a guild, but being in a different guild is another story. I really don't know what I can do with factions... perhaps with guild mining I can think of something.
As for players leaving... it's my fault to begin with. The game isn't addicting. There's too much complication as opposed to depth. I'm taking measures, starting tomorrow, to remedy that situation, with skills. I have a really good feeling about collecting skills and all that. Check the game dev. topic for it. I've also made it easier to tell -exactly- where everything is in town, and the paths you should go on. Hell, you can even travel at twice the speed now, which is something I said I'd never do.
When I do advertise... that is, when I feel the game is complete enough to do so... I think we'll keep a lot more newbies than we are now.

So maybe your guilds will fill up then.
Reply by Killer Killer
09/08/2009 16:39
OT who knows man!
Yes, GVG! Yay, ya gotta put that in there and of course include the gollums too; our guild is probs the strongest around the planet! Hey Belichko you gotta reclaim ya title from Gogo, he got you in the middle of the night, haha!!! And yep, I'm the only one who really likes items. I certainly do, yep yep!!!
The rule of wildlife: Survival of the fittest.
If u want a challenge, I'll kill u with1swipe!
Die die die!
Your life is mine for the taking! Ha ha ha!
Stomp all over 'em like they was cookie crumbs!!!
Vael Victus 
Administrator
See you, fantasy monster game.
Posts: 2210
Reply by Vael Victus
09/10/2009 11:34
GvG will be here, like, eventually...