Opening post by Ekitrina Desilfind
06/28/2009 08:12
Hi.
I'm not sure if this counts as a suggestion or question, --- but I'll make it anyway.
I'm another one of those people with a lack of eyeballs, --- ie, I'm visually impared.
the game does in fact work very well with screen readers, and though the minimap and world map aren't particularly helpful, I'm having fun wandering around looking for things (I admit, I'm a bit of a hard core exploration freak).
The only question I have is to do with terain.
In the training center, i get told the arena type and how it effects the battle. I have enough eyeballs to tell that the spaces on the map are coloured (though i'm not precisely sure which one i'm clicking on), so I presume these represent different terrain types, and battles in those areas will be subject to the same restrictions as in the center.
However obviously, with lack of eyeballs this isn't possible to tell.
Also, currently exploring doesn't actually feel like wandering around a world all that much, sinse all the information I have is a set of coordinates and different tyles to click on.
How about therefore adding some location descriptions to the map tyles, describing the current environment and terrain?
something along the lines of:
"Your walking through a dense woodland, the trees so close together very litle light reaches the forest floor. You here rustling from all around and keep a wary eye on the undergrowth"
this would add something to the ame for everyone, as well as make things more accessible.
I'd also be willing to write a number of descriptions for each terrain type (obviously more than one would be needed), if that would help.
I'm not sure if this counts as a suggestion or question, --- but I'll make it anyway.
I'm another one of those people with a lack of eyeballs, --- ie, I'm visually impared.
the game does in fact work very well with screen readers, and though the minimap and world map aren't particularly helpful, I'm having fun wandering around looking for things (I admit, I'm a bit of a hard core exploration freak).
The only question I have is to do with terain.
In the training center, i get told the arena type and how it effects the battle. I have enough eyeballs to tell that the spaces on the map are coloured (though i'm not precisely sure which one i'm clicking on), so I presume these represent different terrain types, and battles in those areas will be subject to the same restrictions as in the center.
However obviously, with lack of eyeballs this isn't possible to tell.
Also, currently exploring doesn't actually feel like wandering around a world all that much, sinse all the information I have is a set of coordinates and different tyles to click on.
How about therefore adding some location descriptions to the map tyles, describing the current environment and terrain?
something along the lines of:
"Your walking through a dense woodland, the trees so close together very litle light reaches the forest floor. You here rustling from all around and keep a wary eye on the undergrowth"
this would add something to the ame for everyone, as well as make things more accessible.
I'd also be willing to write a number of descriptions for each terrain type (obviously more than one would be needed), if that would help.
There are three ways to do things, the right way, the wrong way and my! way.
My way is like the wrong way, ----- but faster!