You are viewing the offline forums. Reading is open to everyone; posting needs an account.
Sign up to play

Stuck Locked

5 replies in Suggestions and Bugs

Lexca Darvin's avatar

Lexca Darvin

Player

Fortunately, I like violence.

Posts: 118

Opening post by Lexca Darvin

May 01st - 09:27

""Blocked: Sorry! This path is blocked by either water, a mountain, or something else.

Your coordinates are 1152, 868. ""

I got trapped on the way to Mar'Muras. There were suddenly a bunch of under construction tiles everywhere and then I could go in any direction without seeing the above message.

I hope you get rid of those tiles, soon. I wasted a whole trip from Mar'Muras to Pezes when I found out I couldn't walk to Pezes from there. I'm starting to hate that blocked message.

Please tell me what to do. I'll probably get out of here when the homestone recharges, but I can't even train in the meantime. It's annoying.

EDIT: I was just looking at the minimap of where I'm stuck at and it looks like I might have gotten pulled back to where I was when I used the homestone the last time. Hard to tell though, I wasn't keeping that close of a track of the coordinates on the way from Kah'Lir.

edited once on May 01st, 2009 21:39:54 by Lexca Darvin

Replies

Vael Victus's avatar

Vael Victus Administrator

Administrator

See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

05/01/2009 23:05

Wow, that should not be happening at all. Sounds like a bug in the walking algorithm...

For now I've put you closer to Pezes, and I gave you a small item to compensate for lost time. (sell the item in the shop) Really sorry about this, I'll get right to work on it.

For clarification, did you just randomly step and *boom* the under const. tiles appeared, or did you slowly creep up to them?

Also, feel free to mail me if you ever get emergency bugs like this. Or any bugs. lol

Edit: Okay, isolated the bug and found it. I've decided to make the area walkable, which required editing the world map. I really didn't like that peninsula anyway, and this bug sparked from poor design choices when I first started MonBre's exploration system, probably... over a year ago, at least.

Really sorry for this embarassing bug. ._.;
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us

edited twice, with the latest on May 01st, 2009 23:27:24 by Vael Victus

Lexca Darvin's avatar

Lexca Darvin

Player

Fortunately, I like violence.

Posts: 118

Reply by Lexca Darvin

05/02/2009 07:40

Randomly step and boom.

It's okay. happy emoticon Thanks for the help.
Beyrone Leyt's avatar

Beyrone Leyt

Player

vThat Guy. :D

Posts: 555

Reply by Beyrone Leyt

05/02/2009 12:59

Content removed by user request.
You're currently reading my signature... O.O
Lexca Darvin's avatar

Lexca Darvin

Player

Fortunately, I like violence.

Posts: 118

Reply by Lexca Darvin

05/02/2009 13:07


Beyrone Leyt said:


Vael Victus said:
For clarification, did you just randomly step and *boom* the under const. tiles appeared, or did you slowly creep up to them?

That made me lol for some reason.



I hunt Const. Tiles. What's funny about that. *puts on hunting cap and grabs a rifle* It's a perfectly respectable hobby!
Vael Victus's avatar

Vael Victus Administrator

Administrator

See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

05/02/2009 15:21

Oh you guys. xP
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us