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Sugg: Daily rewards

5 replies in Suggestions and Bugs

Demi Lune's avatar

Demi Lune

BCS

The what now?

Posts: 909

Opening post by Demi Lune

Apr 13th - 06:39

I can't think of a better name for it, but it'll make sense in a second.

Rather than limit people to how much they can do per day as a way to get them playing each day, another idea would be to REWARD them for playing a certain amount per day. If you explore and move however much/fight however many battles, you get a certain reward. You may want to reward working, you may not, I can't think of a way to make that work really since you already get rewarded for it...

Or, say you need to fight 10 battles/move 30 times to get the reward. Each day, you can do that much for free, without your monster being set as exploring. You can go ahead and work if you want, but you can only do it while rested, so you'd need to "go out for a walk" or something before working.

I'm sure there's alternative ways to do it, but basically you want people doing little bits every day rather than ALRIGHT, LET'S GO GRIND 10k SRP WOO!!! like I did. There's nothing wrong with that, but some people will be like well now I'm bored, quitting this game.
But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.

Replies

Vael Victus's avatar

Vael Victus Administrator

Administrator

See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

04/14/2009 10:11

We really already have a good enough reward, especially with the latest change to working. You either log in, click a few buttons and get stats + money, or you don't log in and... don't.

The free exploring stuff is just going to be a major pain to code and will only add to the initial complicatedness of the game.

If you have any other ideas for daily rewards, I'm open to them.
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
Demi Lune's avatar

Demi Lune

BCS

The what now?

Posts: 909

Reply by Demi Lune

04/14/2009 22:35

Yeah, true. I just kinda think that log in, work, leave isn't engaging enough. On the other hand, making working more complicated doesn't help anybody...

OH DAMN MONSTER RANCHER 4 TIME

Buying training equipment for your ranch or whatever it is we live on! One, it'd be a money sink. Two, it would unlock daily training. This wouldn't be like *click* *click* *SRP GET* or *click* *click* *STRENGTH GET* but more like... Special effects that last for a day. I was going to say learning skills, which is a possibility, but you've probably got plans for that. I was going to say work slowly towards stat gain, but that's just like working but stupid.

For example, you might lift a dead *insert big stone mob, can't remember a name* and get +5% strength for the day. You could run laps and get +5% speed. Accounting gets you +5% from working. Cool stuff like that. I'm not sure how that would get people to play a bit more per day, I forgot where I was going with this because it's late and I'm tired. I'll revise this tomorrow while procrastinating.
But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.
Vael Victus's avatar

Vael Victus Administrator

Administrator

See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

04/15/2009 09:16

I'm sort of into the idea of it, I think if we had something like that, it'd be towards the end of the game. We do actually need a money sink, though.
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
Demi Lune's avatar

Demi Lune

BCS

The what now?

Posts: 909

Reply by Demi Lune

04/15/2009 15:16

Yeah, to both. Making it towards the end makes sense, but money sink is also important.

How does the training arena work? Is it pretty much stuck the way it is, or can you change it around? If it's possible to edit it a little, some kind of arena tokens that let you fight monsters of whatever level range you select or something... You would get more TP for the stronger monsters, and there would be stronger rewards available at a level that just makes trying for them with normal training matches pointless.

Like, right now you can sit down and fight 500 training matches if you REALLY want to. That's all fine and good, it's designed to reward you if you do that. On the other hand, would you want to sit down and fight 500,000 training matches? Probably not, so you'd just fight 5/10 per day and work your way up. That's just a random ridiculous number, but I think you get the idea.

Or, a second type of reward rather than TP, if that's possible.

Unfortunately, I'm not horribly creative, so I'm just kinda going off of what's already in the game... I'll keep thinking, anyway.
But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.
Vael Victus's avatar

Vael Victus Administrator

Administrator

See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

04/17/2009 09:56

I think I can look into different sets of sticks. Perhaps some that give double TP and SRP, steel sticks. Sounds good. I'll see what I can do with it.
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us