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Bounty hunting?

2 replies in Suggestions and Bugs

Demi Lune's avatar

Demi Lune

BCS

The what now?

Posts: 909

Opening post by Demi Lune

03/12/2009 21:06

I know the idea is to have worker monsters and exploring monsters, but sometimes I just want to login, work, check the forum, post too much, and then run off to do whatever it is I'm doing that day. Work level doesn't do too much to help with not getting injured, and even my high work level good monster and slightly lower leveled worker monsters get injured fairly often, so I've been keeping my evil monster on easy jobs until now.

But what about some kind of alternate job based on monster level instead? Maybe just for the cities further in/cities in general, or requiring a certain level to unlock, or something to keep it separate from regular working. It'd get you money like working, maybe a random-ish amount? Say, 400-600. Your level, or possibly stats, would take the place of work level. There'd be different types of mobs to hunt, like a RARE GOLDEN CHIMERA OMG might be a hard level luck job, while an enraged dire wolf might be an easy agility job. You wouldn't gain any work level, maybe a little bit of SRP, but less than if you had taken the time to go out exploring.

Good/bad/shut up and stop posting so much? XD
But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.

Replies

Vael Victus's avatar

Vael Victus Administrator

Administrator

See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

03/14/2009 20:18

I do like the idea, but money is already easy to come by in MonBre. sad emoticon Perhaps in the future I can implement a system. I will keep this topic open for further suggestions.
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
Demi Lune's avatar

Demi Lune

BCS

The what now?

Posts: 909

Reply by Demi Lune

03/14/2009 23:06

Maybe it just seems like it's hard to come by when all I have to shoot for is the next house/barn, and I'm like WHY DON'T I HAVE 25k YET sad emoticon

I was just thinking it sucks having a monster that has super stats and would never get injured doing menial tasks (in theory anyway) losing precious life expectancy from the roll of an RNG, that's all.

Hmm... Now I'm thinking we should have an intelligence stat. I just can't think of a reason why we should, but it could do all sorts of things. I'd say it shouldn't be attached to the SRP system, though. Not trying to change the subject, I just didn't want to make yet another new topic.
But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.