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Sug: the combatants are tired

1 reply in Suggestions and Bugs

Killer Killer's avatar

Killer Killer

VIP

die, die, die, die, die, die!

Posts: 827

Opening post by Killer Killer

12/28/2009 07:54

Actually make it noticeable. Instead of making the defense and doge go down by a specified ammount, make it a perecentage. Like, for the getting tired, 10% loss, and as you continue down, 2% loss as you go down. Cause I can only really notice in the earlier places like kah ler, and stuff.
The rule of wildlife: Survival of the fittest. If u want a challenge, I'll kill u with1swipe! Die die die! Your life is mine for the taking! Ha ha ha! Stomp all over 'em like they was cookie crumbs!!!

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Vael Victus's avatar

Vael Victus Administrator

Administrator

See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

12/29/2009 11:04

It already is a percentage, so it goes down quite a bit at the higher levels. -2% for 150 is 3 stat points on dodge and defense. You shouldn't be stalemating at those levels anyway, it was mostly newbie-stuck aid.
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us