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General guild shop brainwaves topic

1 reply in Suggestions and Bugs

Killer Killer's avatar

Killer Killer

VIP

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Posts: 827

Opening post by Killer Killer

12/05/2009 07:40

Any bugs or sugs you have for the guild shop

I want to be able to sell armory items for sim credit. Stuff we get from Dokov usually is crappy, so I donate them to the guild because they don't sell. Either way, Will we ever purchase items from the shop? Probably not, because we have our old raid items that are so much better. Either way, you really declined a lot of the items really bad and I don't think anybody really loves it. I mean, the radiating feather thing is a lot worse than it used to be. The HP gain is good, but it used to be an all-stat gain thing, where you got a little bit to each stat instead of just 1. And the Enrophs thing is alright, but it could've been better, maybe about as good as the old Arc Dust or Dead Moskario spore. In both the old and the new, I kinda didn't like it because it wasn't a good balance thing. And can you add the Ellios? I think you could like add a little more stats, or increase to each stat. And the prices seem a bit ridiculous too especially compared with the credit you get for a raid. Arweld's claw costs 45 credits, so you would have to do 9 raids on him before you could get one, and for the value drop it just provides another reason to forgo the shop. THis does NOT mean that we hate raids: I love raids because the big bosses are hard to defeat, and fighting a boss (effectively without a gollum, in our case, who would exhaust the block) helps me to know how my monsters are progressing against it. Also, you said that the sim credit was raid number+.05*monster who joined? Well I say that's a ripoff. You'd need TWENTY monsters to get even ONE additional credit. Shouldn't it be like .25, or at least .2? I mean even OUR guild hasn't had more than ten monsters join a raid. Most raids in your Noo help guild go above 4 or 5 monsters.
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Replies

Vael Victus's avatar

Vael Victus Administrator

Administrator

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Posts: 2210

Reply by Vael Victus

12/06/2009 11:00

Killer, thanks for the balance suggestions. Looking back at the code, that's not what I wanted after all. I didn't mean to add the mon count by 0.05, I meant to multiply. So now it's [raid number * (0.1 for every monster)]. So if you are raiding raid boss number 10, with 3 monsters, it's 13 credits. Not too much more, but it's enough with an active guild. Remember that guilds were not meant to sprout up so much, and there is gonna be a lot of players in the future who simply want to join more guilds.

I've looked at the raid shop prices and reduced them very slightly. The power of the equips was completely intentional because the equips from before were way too strong.
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