Opening post by Vael Victus
06/14/2009 23:17
Guys... don't be alarmed. Okay?
I have some new ideas for MonBre. I step back from MonBre, and I see a damn good game already. The more I think of this "dynamic health" stuff, the more I want to change it into an awesome game.
I hate to change things on you all. I've got a 'decent' 40 active players. However... I am a bit troubled, and I think I know why.
Monster #5. It doesn't fit in. It's a money monster. It's free money. It's a shitty worker you use, and then sell back. (or splice) And it's a big part of what I feel could be "wrong" with MonBre.
Our combat? It's fine. I have no regrets from it. It can fit any situation I want to throw at it. Exploring? It's pretty decent. Belichko suggested I AJAX it, which is just coder mumbo jumbo, but you'll like it. That will come later.
Right now my plague is monster 5. I'll tell you how I want monbre to go.
I want people to raise different types of monsters out of NECESSITY. With the new battle system, good type monsters will be able to heal your monster. Combat's going to get a little tougher but I'm going to up the monsters' HP and strength formulae to compensate. Some monsters, particularly the cute type, will be able to buff OTHER monsters: so they now turn into a "utility" monster. Now here's something cool: some of you know we're going to have classes, like university classes that your trainer takes. I thought of some interesting classes, and quest rewards too. Right now I give out a biiiiit too much breeder exp, but I don't have much to give out. So my idea was to give a special move each monster can do. Some would be limited to the type of monster: say, cute might get a REALLY good buff. Evil may get one that sacrifices its own health for Massive Damage (tm).
But it's just hard to imagine monster 5 in there. It's the odd man out. The last upgrade to the barn should give you FOUR monsters, not five. Five is just free money, and I hate it, and the more I think about it, the stupider an idea it is. It complicates the game, yet gives no depth, and hell if you want some icing, it's even a pain on the server. To me it represents my design experience when I first started monbre: none. I had read a few articles but it's not like I'm running Torn City Super Clone here, I'm running a genuinely differently experience.
Tell me how accepting you guys are of this. I don't think MonBre requires much skill to play. Maybe on some bosses. Speaking of which, I want to change gameover so that it's more fair and doesn't fuck your shit ALL up if you get it.
Anyway. Please tell me how you feel about these ideas here. The moves I'm telling you about are going to just be so awesome.
Oh and in advance - the support for 5 monsters will forever be there - who knows, maybe a day will come in which I will allow a fifth - but you will not be able to get more than 4 in any scenario.
EDIT: oh and don't forget, you still have your freezers. Also this balances barns a bit more so yay.
I have some new ideas for MonBre. I step back from MonBre, and I see a damn good game already. The more I think of this "dynamic health" stuff, the more I want to change it into an awesome game.
I hate to change things on you all. I've got a 'decent' 40 active players. However... I am a bit troubled, and I think I know why.
Monster #5. It doesn't fit in. It's a money monster. It's free money. It's a shitty worker you use, and then sell back. (or splice) And it's a big part of what I feel could be "wrong" with MonBre.
Our combat? It's fine. I have no regrets from it. It can fit any situation I want to throw at it. Exploring? It's pretty decent. Belichko suggested I AJAX it, which is just coder mumbo jumbo, but you'll like it. That will come later.
Right now my plague is monster 5. I'll tell you how I want monbre to go.
I want people to raise different types of monsters out of NECESSITY. With the new battle system, good type monsters will be able to heal your monster. Combat's going to get a little tougher but I'm going to up the monsters' HP and strength formulae to compensate. Some monsters, particularly the cute type, will be able to buff OTHER monsters: so they now turn into a "utility" monster. Now here's something cool: some of you know we're going to have classes, like university classes that your trainer takes. I thought of some interesting classes, and quest rewards too. Right now I give out a biiiiit too much breeder exp, but I don't have much to give out. So my idea was to give a special move each monster can do. Some would be limited to the type of monster: say, cute might get a REALLY good buff. Evil may get one that sacrifices its own health for Massive Damage (tm).
But it's just hard to imagine monster 5 in there. It's the odd man out. The last upgrade to the barn should give you FOUR monsters, not five. Five is just free money, and I hate it, and the more I think about it, the stupider an idea it is. It complicates the game, yet gives no depth, and hell if you want some icing, it's even a pain on the server. To me it represents my design experience when I first started monbre: none. I had read a few articles but it's not like I'm running Torn City Super Clone here, I'm running a genuinely differently experience.
Tell me how accepting you guys are of this. I don't think MonBre requires much skill to play. Maybe on some bosses. Speaking of which, I want to change gameover so that it's more fair and doesn't fuck your shit ALL up if you get it.
Anyway. Please tell me how you feel about these ideas here. The moves I'm telling you about are going to just be so awesome.
Oh and in advance - the support for 5 monsters will forever be there - who knows, maybe a day will come in which I will allow a fifth - but you will not be able to get more than 4 in any scenario.
EDIT: oh and don't forget, you still have your freezers. Also this balances barns a bit more so yay.
MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us
edited twice, with the latest on Sunday, Jun 14th 23:46:54 2009 by Vael Victus