Opening post by Vael Victus
Apr 14th - 03:31
Party Hard v1 - v2
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Campaign 1 will be done very early into v2's development cycle.
Upon getting a new trainer license, stronger eggs will be made available to the trainer.
Make it so you actually have to go to the hospital to heal your monsters. How much you pay is dependant on how good the hospital is. (the better it is, the less you pay)
Make it possible for guilds to "embezzle" their flags with words.
Character biographies. More of a roleplaying thing for fun. Like, "Vael Victus is a starving 20-year-old born out of New England in America. He asks people play his game so he has money and doesn't die a lonely death."
Ranking up abilities.
"Money gained" logs.
The look of the exploring page changes depending on which terrain you're stepping on.
Legendary monsters. Pretty much a complete rip off of Pokemon, which I must say is a first for Monster Breeder. We've never used anything from Pokemon. xP Besides, this shit's cool anyway.
I'd really like to have a sort of "race track" idea that would be just for one or two cities (probably like city 2 and 6 or something, and 6 has a more pro racetrack).
You can send monsters to "training". It's very expensive and takes a
whooooole week. (or less?
) It works like sending monsters training in Monster Rancher. The stat gains are very high and are symbolized by like "star", "two stars", and for lesser stat gains it'll be like "-". Also, I could probably easily flash this. 
Campaign 2 is completed, and over. ^-^ Trust me guys, this shit gets EPIC.
"Titans", more like the "weapons" from FF7 simply must be in. More bosses, too, for that matter. The titans appear at the end of campaign 1.
This version is the "final idea" of the game. As in, when I was thinking this up, and said, "I want a browser-based game so massive, that it could be called an MMO!", this is what I wanted.
Effects in battles from things like praying at a god's statue while exploring, or if your guild casts an enchant over all its members.
Custom monster moves can be added by items and stuff. Also, uhm, perhaps like a custom move trainer instead, at like 2 of the cities or something.
Monsters have "traits"; I've already programmed them the ability to get one. All I need is to apply them to battles and such. PvP too?
Entry text for mobs. When the player enters battle with a mob, it'll be all cinematic-y by being like "A vicious rabbit hops out of a bush and attacks!", but of course better.
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Far off future...
---------
Version 3.0
(this version comes when I am making a decent income off the game)
Campaign 3, the last planned campaign for MonBre, will be here.
Dungeons.
Pictures for equips.
Weather effects in and out of battle. Example would be, you lose a bit of speed in weather unless your monster is a floating monster. The mob also experiences this.
---------
Possibilities of the future.
---------
Version ???
I don't know how big MonBre will get. Our systems are pretty much infinite, so I don't have to worry about monsters ever being too strong or something. I expect monsters at the end of campaign 3 to have about 750 average stats. If I really can live off MonBre, I'll continue to develop content for it. I really do enjoy coding, and I've got a site at [link] that I've been meaning to develop.
ALL DISCUSSION OF THE PIPELINE CAN BE PUT HERE. IF YOU WANT TO DISCUSS ONE IN FURTHER DEPTH, HOWEVER, MAKE A NEW TOPIC FOR IT IN "GAME DEVELOPMENT"
---------
Campaign 1 will be done very early into v2's development cycle.
Upon getting a new trainer license, stronger eggs will be made available to the trainer.
Make it so you actually have to go to the hospital to heal your monsters. How much you pay is dependant on how good the hospital is. (the better it is, the less you pay)
Make it possible for guilds to "embezzle" their flags with words.
Character biographies. More of a roleplaying thing for fun. Like, "Vael Victus is a starving 20-year-old born out of New England in America. He asks people play his game so he has money and doesn't die a lonely death."
Ranking up abilities.
"Money gained" logs.
The look of the exploring page changes depending on which terrain you're stepping on.
Legendary monsters. Pretty much a complete rip off of Pokemon, which I must say is a first for Monster Breeder. We've never used anything from Pokemon. xP Besides, this shit's cool anyway.
I'd really like to have a sort of "race track" idea that would be just for one or two cities (probably like city 2 and 6 or something, and 6 has a more pro racetrack).
You can send monsters to "training". It's very expensive and takes a
whooooole week. (or less?
Campaign 2 is completed, and over. ^-^ Trust me guys, this shit gets EPIC.
"Titans", more like the "weapons" from FF7 simply must be in. More bosses, too, for that matter. The titans appear at the end of campaign 1.
This version is the "final idea" of the game. As in, when I was thinking this up, and said, "I want a browser-based game so massive, that it could be called an MMO!", this is what I wanted.
Effects in battles from things like praying at a god's statue while exploring, or if your guild casts an enchant over all its members.
Custom monster moves can be added by items and stuff. Also, uhm, perhaps like a custom move trainer instead, at like 2 of the cities or something.
Monsters have "traits"; I've already programmed them the ability to get one. All I need is to apply them to battles and such. PvP too?
Entry text for mobs. When the player enters battle with a mob, it'll be all cinematic-y by being like "A vicious rabbit hops out of a bush and attacks!", but of course better.
---------
Far off future...
---------
Version 3.0
(this version comes when I am making a decent income off the game)
Campaign 3, the last planned campaign for MonBre, will be here.
Dungeons.
Pictures for equips.
Weather effects in and out of battle. Example would be, you lose a bit of speed in weather unless your monster is a floating monster. The mob also experiences this.
---------
Possibilities of the future.
---------
Version ???
I don't know how big MonBre will get. Our systems are pretty much infinite, so I don't have to worry about monsters ever being too strong or something. I expect monsters at the end of campaign 3 to have about 750 average stats. If I really can live off MonBre, I'll continue to develop content for it. I really do enjoy coding, and I've got a site at [link] that I've been meaning to develop.
ALL DISCUSSION OF THE PIPELINE CAN BE PUT HERE. IF YOU WANT TO DISCUSS ONE IN FURTHER DEPTH, HOWEVER, MAKE A NEW TOPIC FOR IT IN "GAME DEVELOPMENT"
MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us
edited twice, with the latest on April 14th, 2009 15:35:30 by Vael Victus