Reply by Demi Lune
04/05/2009 22:23
Do you mean just the tiles themselves, or exploring in general? I don't pay much attention to the tiles, personally. I check out the tiles when I get to an area with different ones, then I keep clicking where I want to go.
I don't really know what difference it would serve to change something people won't notice that much, I guess. I doubt you're going to sit down and draw up a detailed map of Aerra (tree here, waterfall here, hill here, maybe little forest glade over there kind of deal), so I don't know if it's worth it to change anything with the way the tiles are.
Maybe I misunderstood, I dunno. Re-reading the post, what's the difference between horizontal/vertical objects? Horizontal being like the logs in the swamp I assume, vertical objects being long logs instead of wide logs...?
But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.
Vael Victus 
Administrator
See you, fantasy monster game.
Posts: 2210
Reply by Vael Victus
04/06/2009 09:56
Yeah, that's the difference. Honestly I don't even know why I posted this, 'cuz it's just a good idea to do in general. Basically small blank spots erase random objects in the world so that it doesn't seem like an algorithm. Interestingly enough, there's already a half-way that I do that already, but there are some flaws here and there.
Reply by Demi Lune
04/06/2009 16:27
Was the halfway doing it intentional, or just an accident?
But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.
Vael Victus 
Administrator
See you, fantasy monster game.
Posts: 2210
Reply by Vael Victus
04/08/2009 11:05
No, I purposely put it in so that the areas didn't repeat objects in the same rows. Unfortunately the algorithm is not -perfect- so it's up to this to add just a little more desolation to the tiles.
Reply by Demi Lune
04/08/2009 15:59
Little more desolation isn't always good, though.
But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.
Reply by Sledge Wielder
05/13/2009 01:53
I reccommend throwing in a couple really cool tiles here and there as sorta easter eggs for the explorer who has seen it all.
If everything's right, what's left?
Vael Victus 
Administrator
See you, fantasy monster game.
Posts: 2210
Reply by Vael Victus
05/13/2009 12:17
My solution to this all is to add trees. I'll get to it either this or next update.
Reply by Vanilla Name
05/13/2009 12:25
Ooh trees!
Can we have mazes? And can we hit trees later on with like key items?!
h