You are viewing the offline forums. Reading is open to everyone; posting needs an account.
Sign up to play

I think exploring tiles might be starting to grow lame.

9 replies in Game Development

Vael Victus's avatar

Vael Victus Administrator

Administrator

See you, fantasy monster game.

Posts: 2210

Opening post by Vael Victus

Apr 05th - 09:23

It seems pretty repetitive. With a new system I put in to allow vertical objects, I think I will also put in a random blank spot to appear every now and then to remove all non-special (basically the four basic objects you see everywhere) tiles so they space out a bit more.

DISCUSS
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us

Replies

Demi Lune's avatar

Demi Lune

BCS

The what now?

Posts: 909

Reply by Demi Lune

04/05/2009 22:23

Do you mean just the tiles themselves, or exploring in general? I don't pay much attention to the tiles, personally. I check out the tiles when I get to an area with different ones, then I keep clicking where I want to go.

I don't really know what difference it would serve to change something people won't notice that much, I guess. I doubt you're going to sit down and draw up a detailed map of Aerra (tree here, waterfall here, hill here, maybe little forest glade over there kind of deal), so I don't know if it's worth it to change anything with the way the tiles are.

Maybe I misunderstood, I dunno. Re-reading the post, what's the difference between horizontal/vertical objects? Horizontal being like the logs in the swamp I assume, vertical objects being long logs instead of wide logs...?
But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.
Vael Victus's avatar

Vael Victus Administrator

Administrator

See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

04/06/2009 09:56

Yeah, that's the difference. Honestly I don't even know why I posted this, 'cuz it's just a good idea to do in general. Basically small blank spots erase random objects in the world so that it doesn't seem like an algorithm. Interestingly enough, there's already a half-way that I do that already, but there are some flaws here and there.
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
Demi Lune's avatar

Demi Lune

BCS

The what now?

Posts: 909

Reply by Demi Lune

04/06/2009 16:27

Was the halfway doing it intentional, or just an accident?
But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.
Vael Victus's avatar

Vael Victus Administrator

Administrator

See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

04/08/2009 11:05

No, I purposely put it in so that the areas didn't repeat objects in the same rows. Unfortunately the algorithm is not -perfect- so it's up to this to add just a little more desolation to the tiles.
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
Demi Lune's avatar

Demi Lune

BCS

The what now?

Posts: 909

Reply by Demi Lune

04/08/2009 15:59

Little more desolation isn't always good, though.
But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.
Sledge Wielder's avatar

Sledge Wielder

Player

Go Reapers!

Posts: 374

Reply by Sledge Wielder

05/13/2009 01:53

I reccommend throwing in a couple really cool tiles here and there as sorta easter eggs for the explorer who has seen it all.
If everything's right, what's left?
Vanilla Name's avatar

Vanilla Name

Player

h

Posts: 1275

Reply by Vanilla Name

05/13/2009 12:00

After my exams I am so getting back into spriting, I <3's the pixels
A nice little breeder running about excited emoticon
h
Vael Victus's avatar

Vael Victus Administrator

Administrator

See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

05/13/2009 12:17

My solution to this all is to add trees. I'll get to it either this or next update.
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
Vanilla Name's avatar

Vanilla Name

Player

h

Posts: 1275

Reply by Vanilla Name

05/13/2009 12:25

Ooh trees!
Can we have mazes? And can we hit trees later on with like key items?!
h