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Custom move maker.

10 replies in Game Development

Vael Victus's avatar

Vael Victus Administrator

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See you, fantasy monster game.

Posts: 2210

Opening post by Vael Victus

Nov 12th - 16:29:38 PM

I'm finding it increasingly difficult to come up with a proper way to make moves. What I've got currently is that you go to the move-maker and there's a series of drop down lists, and check boxes, and you click away and add values to what you want. So if you wanted an ability that dealt +50% damage, healed 10% of your health, and only costed 10 energy, it would be possible... albeit extremely expensive.

Unfortunately the thing is I can't really think of a way to do this without:

* Spending a RIDICULOUS amount of time coding and BALANCING it
* Not achieving even good balance

So I ask - how important is it that you have a custom moves maker? I was thinking, instead, it would act like the TMs in pokemon, with really good moves that could be taught to a single monster, and upon its death, the "TM" would be released from the monster.
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us

Replies

Sledge Wielder's avatar

Sledge Wielder

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Go Reapers!

Posts: 374

Reply by Sledge Wielder

Nov 12th - 19:30:44 PM

lol I dont need custom moves at all. I'd rather have the custom weapons happy emoticon IF I was going to have a custom move maker, I'd balance it by having each extra percent damage worth a certain energy, and each % anything else u want worth a certain energy, and have a max energy you can use. This way, there's a max on everything, but you can still mix and match.
If everything's right, what's left?
Vanilla Name's avatar

Vanilla Name

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h

Posts: 1275

Reply by Vanilla Name

Nov 13th - 05:08:27 AM

How about having pre-made moves that the player can set into custom weapons, it's not exactly important having custom moves but It would add extra customibility which players seek in monster 'breeding' games
h
Vael Victus's avatar

Vael Victus Administrator

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See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

Nov 13th - 13:19:09 PM

Hmm. Interesting idea. Actually putting moves into equips. I like that, CJ.
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
Vanilla Name's avatar

Vanilla Name

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h

Posts: 1275

Reply by Vanilla Name

Nov 13th - 15:29:53 PM

Thanks, I play so many games that I'm full of memories and ideas happy emoticon
h
Mobile Marshall's avatar

Mobile Marshall

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I am mobile.

Posts: 50

Reply by Mobile Marshall

Nov 13th - 22:29:59 PM

I want one now. :o
^post ends here
Vanilla Name's avatar

Vanilla Name

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h

Posts: 1275

Reply by Vanilla Name

Nov 14th - 12:10:46 PM

Will the equips feature any forplay moves? Y'know... for monster breeding wink emoticon
h
Sledge Wielder's avatar

Sledge Wielder

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Go Reapers!

Posts: 374

Reply by Sledge Wielder

Nov 14th - 12:48:39 PM

I use the special ability "pickup line" off my foot-long cave-club.
If everything's right, what's left?
Vael Victus's avatar

Vael Victus Administrator

Administrator

See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

Nov 14th - 14:44:45 PM

Come on, stop fucking around.
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
Sledge Wielder's avatar

Sledge Wielder

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Go Reapers!

Posts: 374

Reply by Sledge Wielder

Nov 14th - 22:21:56 PM

sorry, cjdogger started it! definitely unique attack attached to unique weapon!
If everything's right, what's left?
Vanilla Name's avatar

Vanilla Name

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h

Posts: 1275

Reply by Vanilla Name

Nov 15th - 06:34:08 AM

Aww.... I wanted to say one...
h