Opening post by Vael Victus
Nov 12th - 16:29:38 PM
I'm finding it increasingly difficult to come up with a proper way to make moves. What I've got currently is that you go to the move-maker and there's a series of drop down lists, and check boxes, and you click away and add values to what you want. So if you wanted an ability that dealt +50% damage, healed 10% of your health, and only costed 10 energy, it would be possible... albeit extremely expensive.
Unfortunately the thing is I can't really think of a way to do this without:
* Spending a RIDICULOUS amount of time coding and BALANCING it
* Not achieving even good balance
So I ask - how important is it that you have a custom moves maker? I was thinking, instead, it would act like the TMs in pokemon, with really good moves that could be taught to a single monster, and upon its death, the "TM" would be released from the monster.
Unfortunately the thing is I can't really think of a way to do this without:
* Spending a RIDICULOUS amount of time coding and BALANCING it
* Not achieving even good balance
So I ask - how important is it that you have a custom moves maker? I was thinking, instead, it would act like the TMs in pokemon, with really good moves that could be taught to a single monster, and upon its death, the "TM" would be released from the monster.
MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us