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New speed system.

12 replies in Game Development

Vael Victus's avatar

Vael Victus Administrator

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See you, fantasy monster game.

Posts: 2210

Opening post by Vael Victus

Mar 11th - 15:59:29 PM

It pretty much has to change. We can all agree, huh?

Here's how it works currently:

Before the turn (not ROUND) starts, dice rolling happens. Takes your speed stat, and the mob's, and whoever's is higher attacks that turn. Sounds fair, aye? But then, most people whored out speed + strength (WHICH might I add, will not be good when abilities come 'round) and then killed the mob before it even got to attack. To counter-act this, I added "mob rage", which would make the mob get angry and attack you regardless, with heightened speed and accuracy. This was an alright solution, but still super-whores would never even face mob rage.

So what I have below is a new way to judge. It rewards those with speed and still allows the mob to attack. What happens is at first, as always, the speed is randomized, and then whoever is higher, attacks. However, there is now a duplicate variable of speed called "form", which would've been stamina but I used it already. >:[ So anyway, basically whoever has the highest form for the turn, will go first. Form goes down in a few ways:

* Attacking brings it down 3%. Getting hit brings it down 2%, blocking 1%, and dodging none.
* WEATHER! When MonBre 2 comes out, yes, there will be weather! I might also add "additional info" to mobs that has stuff like, "is flying, is made of stone" that'll change things.

Mob rage (and mon rage for that matter) will still be in, but hopefully by the time it's turn 4, the other monster will be able to attack. We'll talk/think about that later.

What thinks you all?
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us

Replies

Ash Aston's avatar

Ash Aston

Player

pac eh?

Posts: 218

Reply by Ash Aston

Mar 12th - 00:02:55 AM

i love it actually. will help with balance, and makes things more... realistic i'd say.

you can be agile as hell, but after a while you get tired and your agility wears down.
essentially what going on, right?
Vael Victus's avatar

Vael Victus Administrator

Administrator

See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

Mar 12th - 00:06:53 AM

That's right. However, I kind of also feel that like, yeah, you get the first three shots in, then your opponent gets another two shots, and after all is said and done, your speed wasn't that amazing after all. However, the monster being actually *hit* and losing form also should help. I'll run it through some numbers tommorow.
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
Alice Bolton's avatar

Alice Bolton

Player

;D

Posts: 136

Reply by Alice Bolton

Mar 12th - 19:19:16 PM

Sounds fun, tell me how it goes. I agree with Ash on the whole realistic thing and maybe now I can have a fight that lasts more than 2 or 3 turns, not that I whore out speed and strength or anything. ;P
=( ' /\ ' )= ~Meow
Sledge Wielder's avatar

Sledge Wielder

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Go Reapers!

Posts: 374

Reply by Sledge Wielder

Jul 22nd - 20:25:47 PM

Rofl I should have read this earlier. Thank goodness I put a BIT into the other stats so far. I just did it because I like a fast strong monster, not even knowing I would have been getting free kills happy emoticon
If everything's right, what's left?
Vael Victus's avatar

Vael Victus Administrator

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See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

Jul 24th - 10:08:18 AM

Yeap, many people were just putting all their stats into speed and strength. I thought making them trip every now in "fierce" form would fix it, but no, this was the better system in the end. (and you still trip)
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
Vanilla Name's avatar

Vanilla Name

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h

Posts: 1275

Reply by Vanilla Name

Jul 24th - 15:13:49 PM

Tripping fscks me off! angry emoticon I go cautious alot so I don't get hit by rampages silly emoticon
h
Alice Bolton's avatar

Alice Bolton

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;D

Posts: 136

Reply by Alice Bolton

Jul 24th - 19:53:39 PM

You know, I never thought about going cautious....thanks! excited emoticon
=( ' /\ ' )= ~Meow
Vanilla Name's avatar

Vanilla Name

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h

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Reply by Vanilla Name

Jul 25th - 10:43:07 AM

It's slower...
h
Alice Bolton's avatar

Alice Bolton

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;D

Posts: 136

Reply by Alice Bolton

Jul 25th - 10:50:25 AM

Beats getting sent back to town and getting a game over.
=( ' /\ ' )= ~Meow
Vael Victus's avatar

Vael Victus Administrator

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See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

Jul 25th - 18:18:47 PM

You can actually be "invincible" with cautious if you're good about your business. happy emoticon
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
Vanilla Name's avatar

Vanilla Name

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h

Posts: 1275

Reply by Vanilla Name

Jul 26th - 10:44:10 AM

"You can actually be "invincible" with cautious if you're good about your business. happy emoticon"
Exactly... It doesn't help much with Gods and stronger enemies...
h
Vael Victus's avatar

Vael Victus Administrator

Administrator

See you, fantasy monster game.

Posts: 2210

Reply by Vael Victus

Jul 26th - 15:20:42 PM

o0o I think I'll make a quote thing for the forums next.
MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us