Opening post by Mikal Sponao
Mar 29th - 09:19
this could eventually end up in suggestions but i don't have a plan to make it happen so here goes...
i feel the benefits of explore are too great compared to the benefits of working. to support my case i'll list these facts
work:8 hour recharge, the benefit to do nothing, 400 money and 2 stats most times for middle work
explore:6 hour recharge, (assuming on for two hours to equal time for work), still a fair amount of break time, 10+ level=10+ stats, drops value can grow to be more than 1k in two hours
all in all explorers can gain many times as much benefit as a worker.
i believe the best way to fix this is to limit the number of battles/movement in explore mode to time or/and to make the recharge time depend on time spent exploring
i feel the benefits of explore are too great compared to the benefits of working. to support my case i'll list these facts
work:8 hour recharge, the benefit to do nothing, 400 money and 2 stats most times for middle work
explore:6 hour recharge, (assuming on for two hours to equal time for work), still a fair amount of break time, 10+ level=10+ stats, drops value can grow to be more than 1k in two hours
all in all explorers can gain many times as much benefit as a worker.
i believe the best way to fix this is to limit the number of battles/movement in explore mode to time or/and to make the recharge time depend on time spent exploring
edited once on March 29th, 2009 11:42:32 by Mikal Sponao