Opening post by Vael Victus
02/25/2017 14:10
I admit I'm a bit out of the loop in my own game; it seems like our daily bonuses go mostly unnoticed by players and people end up tanking their mood and health passively, still not even knowing what it means. So I'm considering removing the "priorities" system entirely and just focusing on health. We need health to single-splice with monsters, so it won't go, but mood should probably go along with priorities. Mood was supposed to give important battle bonuses... it just adds another layer of complexity that isn't ultimately fun.
MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us